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Effect House Games

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An effect inspired by a fake ad that became incredibly popular on Tiktok amassing over 4.5 million plays and 61 million views.


A complex memory game unlike any other seen on the platform before or since. A favorite among many of the 30,000+ players.

Introducing the draw a path for an AI to follow concept to the platform and providing effect creators with a template to utilize this feature. This filter hit the ground running amassing over 600000 plays.

Introducing the AI racing opponent to the platform "The Impossible Race" breaks new ground and gains over 2.2 million plays and 21 million views. Its successor TIR 2 pushes the feature further with 3 AI race cars.

A Unique commission from GCG for the creation of a first of its kind endless driving game! This went onto be their most popular game.

A very elaborate commission from Warner Brothers for their ACME boot camp campaign. This team effort lead to the creation of a very fun looney tunes themed game effect. In which I contributed to the programming side.

An incredibly elaborate cook out game in the theme of SpongeBob. Never before seen level of complexity on the platform.

The original stacker game got removed from the platform for a long time and I saw this as an opportunity to recreate this simple game but with improvements. Unlike the original I handled the movement of the stacks with a multiplication with deltaTime (the time between frames) allowing even slower phones to still enjoy the game as it was intended, Along with other improvements it quickly rose to over 200000 Plays and nearly 3 million views.

A unique spin on memory games where in you mine hidden ores that were previously briefly revealed as the method to answer. Associating the mineral end products with the ore deposits as a buffer layer for memory. With increasing difficulty overtime, causing users to hallucinate incorrect locations for the target minerals.

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