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  • usmansmir

Evercoast Commercial


Optimized to work with 3D volumetric capture asset from Evercoast.

Created a Unity scene with cinematic camera movements with cinemachine.

Implemented some post processing effects like bloom and depth of Field to achieve lens like appearance.

Brought in background characters and animated them with mixamo animations corrected through blender to give life to the scene.

Programmed walking behavior via a custom waypoint system.

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