1) Controllable Swarm particles VFX
2) Modelled the Energy Sword from Halo then made a shader for the surface to have lightning flow on it and then also made a VFX graph for the glow and lightning sparks
3) X-Ray Shader using z-Test and render queues
4) A VFX Graph containing 3 different systems to create a stylistic fire effect
5) Chromakey shader using replace Color
6) Crossfade shader I made for Circuit Stream's Game Jam
7) A dissolve cutoff shader
8) Realistic Water using Vertext Displacement and Distortion
9) Procedurally map generation
Comments